The gameObejct, wont follow the “BulletSpawn” rotation. but it follows perfectly at its position.
#pragma strict
var RotateSpeed : int;
var bulletPower : int = 1000;
var bulletPrefab:Transform;
var Cooldown : boolean = false;
function Start () {
}
function Update () {
}
function OnMouseDown()
{
if(!Cooldown){
Cooldown = true;
var bullit = Instantiate(bulletPrefab,
GameObject.Find("bulletSpawn").transform.position,
Quaternion.identity);
bullit.rigidbody2D.AddForce(Vector2.up * bulletPower);
}
}
function OnMouseUp()
{
Cooldown = false;
}