Problem with sprite animation on android

Hi.
I animated a player character with 2d sprites and it works well in the editor but when I build it to my android device, the players texture is really weird looking for some reason.
like if the texture on him has been distorted somehow.
I moved from animating with a sprite sheet to using single sprites that I animate with the animator.

If someone has a solution to this please be so kind and reply :slight_smile:

Thanks for reading

-Frank

I had the made all the textures in the animation into a sprite sheet in photoshop and later in Unity told it to compress on android devices.
So in the editor it looks fine because it isn’t compressed in the editor, but on android it is and the sprite positions had been mixed or something.

I set the max size to the same size as the sprite sheet and now the problem is gone :wink: