Problem with Sprite Sheet and TileMap cell size matching

Hello,

I know this may be a very easy fix but I cannot find the proper settings to make my tile set work.

In the image below I have a tile selected. I automatically sliced the sprite sheet with the setting sin the bottom right corner. (16x16, pivot top-left, normalized pivot mode) Everything looks good.

When I create the Tile Palette I use the default settings. (automatic, scale, 1x1) When I drop one of the sprites into the palette the below image is what I get.

I am really unsure what I am doing wrong. I have looked around and tried a few things, but to no avail.

Thanks, in advance.

Jacob

Do you need to have your pivot at the top left? If you change the pivot to center, it could help the tiles appear properly in the tile palette.

No, I don’t need it that way. Let me change that and try again. Thanks.

That fixed the problem! Thanks