Hello. I’m using Texture Packer 4.3.3 for creating atlases.
Before I updated Unity to the 5.5 version everything was good.
But now I have a problem with sprites slicing if I want to republish sprite sheet:
http://dl3.joxi.net/drive/2017/01/13/0020/1528/1332728/28/c754b93057.png
New sprites is changing the atlas as always, but Unity didn’t see changes and slice it like the old version.
As the result we have something strange.
Yes, I can slice it by ny own in Sprite Editor, but it takes a lot of times and I don’t want to do it every time I publish sprite sheet.
Sorry for my english.