Problem with standard shader after upgrade to Unity 2017.1.0f3

Hi,

I’m wondering if anyone came across the following:
I’m seeing a problem with standard shader after upgrade to Unity 2017.1.0f3 (from 5.4x), but now my material has this red tint, see screenshots:

3172408--241691--legacy.PNG

If I use the legacy shader all is ok? I’m not sure what the problem is here.

Has anyone seen this issue before, should I upgrade to the very latest version?
All my other materials work properly.

Is there a reason you have a normal map set in the detail albedo of your secondary map? I think that might be something problematic.

Hi, thanks! I removed that and now it is working well, note that this was not a problem in 5.4…
Anyway problem gone :slight_smile: