I’ve submitted a bug for this already (#659136) but I’m wondering if anyone else is running into it or can think of a workaround…
When deploying to a Windows 8.1 Phone device (Lumia 930 in this case), having shadows enabled causes huge dark areas to appear on terrain. For example, below are 2 screenshots from the simple repro project I made for the bug report - one that is “normal” in the editor, and the other that shows the huge dark area when actually running on the Lumia device. It seems that having lightmaps or not has no effect - this simply happens anytime a real-time shadow is cast on a Terrain as far as I can tell. Also seems to be Windows Store App specific, too. Anyone have any experience working around this issue?
Thanks!
On the actual device: a large rectangular “shadow” always near the camera on the terrain:
EDIT: This is on beta 18. FWIW…

