The brush size it set to 10 and opacity to 3 - else it’s just too big. So i’ve thought that i try to work with too small scale. Then i’ve imported the standard 3rdPerson Controller to see which scale is correct - but it’s quite the same as i had with my own assets.
Why the brush is so “blocky”?
Height map resolution is 1024x1024.
I think that this blue brush marker is showing the particular pixels of heightmap. So i don’t know, maybe i should make my character and assets models in larger scale? But i’ve thought that if the standard Unity 3rdPerson Controller is in that scale, that it’s ok… So i’ve based the scale of all my other prefabs on this… Not good