Problem with texture battery....

Hi guy. I have a problem with this script because I can not set that if it is less than an amount appears a texture if it is less than an 'other it appears another. Who can help me, please? I think I expressed myself badly cmq me reading the script you will better understand … Help!!!

function OnGUI()
{
	if(batteryCount  "What do I put here?"  8)
	{
		GUI.Label(Rect(10, 725, 125, 125), Battery100);
	}
	else if(batteryCount "What do I put here?" 6)
	{
		GUI.Label(Rect(10, 725, 125, 125), Battery75);
	}
	else if(batteryCount "What do I put here?" 4)
	{
		GUI.Label(Rect(10, 725, 125, 125), Battery50);
	}
	else if(batteryCount "What do I put here?" 2)
	{
		GUI.Label(Rect(10, 725, 125, 125), Battery25);
	}
	else if(batteryCount "What do I put here?" 0)
	{
		GUI.Label(Rect(10, 725, 125, 125), Battery0);
	}
}

The code of Decrease Battery is BatteryCount -= Time.deltaTime;

You should use “>=” and build the “if” chain starting from the higher value:

if (batteryCount  >=  8)
   //...
else if (batteryCount  >=  6)
   //...
else if (batteryCount  >=  4)
   //...
else if (batteryCount  >=  2)
   //...
else if (batteryCount  >=  0)
   //...