Problem with texture "culling"

Hi,

I’ve got a problem with my textures, I had to cut my biggest objects in smaller pieces to have a good texture quality. After that, I optimised my unwarp to cover as much as possible the texture area for my render to texture.

My problem is, with the sort of “texture culling” (I don’t know the name for that) for the object far from my camera controller, I can see the junctions between the object and between the shape from my unwarp. But if i’m just next to the objet everything’s fine.

Is there a special way to do the RTT and conserve my “texture culling”, or should I disable it ? and How can i do that.

There is just a part of my scene textured right now (ground and interior walls), and my RTT are in 1024*1024 png, with a RTT DiffuseMap+“light and shadows” and a LightingMap.

Thank’s for your help.

BooBi


Ok i found where my problem comes from: the mip maps of my dds.

I’ve found the Nvidia plug-in for photoshop to create my own dds, but i still can’t find wich parameter is the good one.

Right now, i’ve turned off my mip map for the big objects (ground, walls, ceiling,…). But I think that not really good for performances.

Is there someone who knows a way to import png without having black lines along my shapes from my unwarp ?

Thank’s for your help.

BooBi