Hello,
I need a little help: in response to the code:
GUI.Button(coordinates, texture, style)
The texture won’t stretch to fit the coordinates. I tried all possible settings in my Style, but without result.
Moreover, Unity says the texture is 64x64, which is not true, it is 93x61. If I open it with an external program, all right, but in Unity it is always shown as a 64x64 and won’t stretch further than this.
that would be new to me, it will use the rect yes but only draw the texture at its size in the top left corner. thats at least the behavior we saw prior U3 (not tested on U3)