I know what you are thinking, that the material is missing the texture but not, it’s not.
After updating unity 4.5.4 to 5.5.2 everything became pink and slow, yes slow. I gotta say my pc is really old and this is most likely a hardward problem but i want to make sure i’m not doing something wrong, so after updating i created a new project and i made a cube object but the cube was completly pink, the default material looked pink, and i dont know if that’s the way it should do but it looked pretty weird to me, also the sky is pink. so i created my own new material (bricks) and also it looked pink but at least you could see the bricks… pink bricks. So this is clearly not an issue with a missing texture.
My video card model is radeon x300/x550/x1050, very old indeed.
Is there a way to fix this, not having to buy a new video card?
Also i’m getting an error “SceneView Selected shader is expected to have 7 passes”.
If I’m not mistaken Unity5.5 require Shader Model 3.0, so if your gfx card is very old it might be that sm3.0 is not supported by it so take a look at that.
Have you tried creating a new material and changed the shader to one of the legacy ones?
I also looked at google real quick for “Sceneview selected shader is expected to have 7 passes” and found this thread:
Final replier claim to have it solved by disableing the new selection outline.
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Thank you very much for your answer Kona, you were right about the shader model thing, my card only supports 2.0.
Also i solved the error, disabling the selection outline.
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