hey, ive been trying out Unity’s Image Effects for the first time and I’m having a problem when applying them to the camera on the FPScontroller - when i try to apply an image effect it does this:
i think this is something to do with the camera resolution but i don’t know how to fix the issue - any help would be greatly appreciated, thanks in advance.
I’m going to need a bunch more information. What image effect, how is it configured, how does the scene look before the effect is applied, what rendeiring mode are you in.
It does this with almost all image effects but at the moment i am trying to use the bloom effect, i just put the script onto the FPScontroller that has the camera attached to it. The only thing i have really changed is the lighting settings in my scene, which are below - i haven’t played with the rendering mode unless its changed with the lighting.
This is how my scene is set up, its just a few different .obj files with different materials applied to them and some terrain underneath. I’ve also put a few point lights into the scene:
i feel like the issue is more to do with my camera settings or the screen resolution, as i tested out what happens when the window the game displays in is a different size and this causes the drag that occurs across the screen to either get bigger, smaller or move to the top of the screen instead of the right.
I looked into this further and apparently its a bug with Unity 5.3, shouldnt show up in builds so ill try and build a scene next time i have access to the project im working on - thanks anyways.