Problem with the dimension of rects

Hi all, after writing this code

if(GUI.Button(new Rect(0, 0, 200, 200), “”)){}

GUI.DrawTexture(new Rect(0, 0, 200, 200), texture, ScaleMode.StretchToFill);

and hitting Play, I can see two rects with different dimensions. The first one is bigger than the second one. I tried creating a GUIStyle setting margin, border, padding, etc, to 0, but that didn’t make the button have the same dimension as the other rect. What can I do? I’m just trying to have a texture that matches the size of a button (viceversa it would be ok too).

Thanks for your help

Nevermind, I had a problem with the texture I was using.