Problem with the new Networking

Hello,

I want to rebuild the network code of my Projekt to the new Highlvl API.

But now I have first problems:

I want that the player have to click a Spawn button after join the map:
Ok, no problem I think:

Ready to Spawn (no player Objects are there at this time, just connected to the server and map loaded) → send RPC to the Client to display the Spawn Btn (at this Point I don’t know what I can do, because the Networkmanager can’t find my GameManager Script)

using UnityEngine;
using UnityEngine.Networking;
using System.Collections;

public class NetManager : NetworkManager {

	GameManager gameManager;

	public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
	{
		gameManager = GetComponent<GameManager>();

		gameManager.RpcSetReadyToSpawn();
	}

}

maybe this is the wrong way?

there a Tutorials wich shows the new system?

There are some examples projects posted which should be useful for you.

http://forum.unity3d.com/threads/unet-sample-projects.331978/