Problem with the Web Player

I’m working on a project that is meant to be distributed on the web and recently posted a build of it to have my family kinda idiot-test. One of the responses was:

I’m still trying to track down further information from him like what video card he’s got; but in the meantime, is there some weird setting that I’ve got wrong?

I’ve run it on my Macs and PCs here without a problem…are there known problems with the Unity Player and certain video cards?

Sounds like a crappy videocard. It would definitely be worth working from there, And maybe try a build with the diffuse-fast shader on the buildings.

Edit and no lights, just ambient lighting is a pretty universal way to try and get on to budget videocards…

/2c

The UT guys might have a better suggestion…

AC

Do you force all pixel lights? I know my old GeForce 5200FX will only run well with two pixel lights in a scene max, and perhaps their card is just choking on it in general?

Like Targos said, if you are using any “advanced” shaders on the buildings, try with just a basic diffuse.

Actually, now that I think of it, I saw a similar issue once testing something on a GeForce MX card, IIRC I was using the bumped-spec shader, for what it’s worth.

-Jeremy

Unity will fall back to the right shader in that case. You can preview shader fallbacks using the graphics emulation drop down in Edit → Graphics Emulation

Hmmm. OK…thanks for the tips everyone. I had baked all the lighting in using C4D, and so all my materials were Self Illuminated - Diffuse, but I had turned the Ambient Light completely off.

I’ve turned it back on, and I’ll have them give it a try.

BTW, the card was a SiS 661FX.

I’ll report back.