I am a beginner in Unity and got a really frustrating problem which I don’t know how to resolve. I have got my own assets for the grass which are 64x64 and when I am trying to add sprites to the palette they don’t place in the correct places as you can see on the image.
Can You guys help?
Set the ppu of image to 64?
Or cell size to 64?
This looks like an issue with the tiles’ pivot point. Set it to center (when you slice the spritesheet) and see what happens.