So I’ve been working on some stuff, and i’m running into an issue:
Limiting the framerate through the command Application.TargetFramerate will definitely work, but will alter my physics.
On the update function:
transform.Translate(Vector3.up * jump * Time.deltaTime);
That’s the code for the jump, well… part of it. The problem is that with 60fps target frame i’ll get half the total jump height than I would with 30. And with 15 I get double. I was told Time.deltaTime should act framerate invariable, so I’m puzzled.
Any wise words?