Hi everybody, im trying to meve an object. ill be more specific. i have a sphere that turns around while i press the fire button and drag the mouse around the screen, everithing works perfectly but after a wile when my sphere is fully rotated, the axis are changed so when i try to rotate on y axis the rotation goes wrong, at least not as i spect. im using
mundo.transform.Rotate(Vector3(Input.GetAxis(“Mouse Y”)(0.5), Input.GetAxis(“Mouse X”)(-0.5), 0), Space.Self);
I would like to keep the axis in the rigth position or at leas keep my rotation straigh i mean, when i drag the mouse left to rigth the sphere rotating on y and up to down, on X. and yes, sorry, english its not my native language.