Problem with transparency and stencil shader

Hi, so I’m making a liquid mesh look like its inside a bottle with a stencil shader and it looks pretty good, but I thought
I could make it look better by trying to make the liquid mesh transparent so it blends in better. However, when I try
to turn down the alpha in the color sliders it will not change. I also tried messing with zwrite by turning it off,
but all that did is make the object dissapear altogether. I am fairly new to working with shaders and coding in general
so please forgive me if I’m missing something really obvious.

might you want to change this in the line of the tag:

Tags {“Queue”=“Transparent” “RenderType” =“Transparent”}

ZWrite = Off

EDIT: after ZWrite Off add the Line:

Blend SrcAlpha OneMinusSrcAlpha