Hi, I have a problem with directional light and transparent material.
Even if the directional light does not reach the transparent surface it changes its behavior.
This is how it looks with Directional light off (The cube in the middle is standard Transparent / diffuse shader and the others use a custom Transperent/reflective shader)

And this is with it on

As you can see the light result in artifacts in the surfaces. What could be wrong?
update:
One way of solving it was to move the objects that use transparent shader to a seperate layer and remove that layer from the culling mask. I do not know if this is the best option?