Problem with transparent materials URP

Hello!

I’m making an Android game and I have a problem with transparent materials in URP (using URP lit shader for example). They don’t render properly from some angles (different every time). Here I found an angle at which it doesn’t render properly.

My quick fix is to put the priority on the material to 1 and it renders as a whole, but the problem is that it renders even the part of the object that is underground.

This is how the material is set up so far:

If anyone could help with this, it would be highly appreciated!

(For some reason, the forum says I don’t have permission to view your attachments!)

Right,

I made some new pics:
Here’s the one with the actual problem Imgur: The magic of the Internet
Here is with priority set to 1 Imgur: The magic of the Internet (and a new img to show how it renders through the ground Imgur: The magic of the Internet)
And the material settings Imgur: The magic of the Internet

Found the problem in the end. It had to do with one of the custom shaders I made.
The transparent one was fine, but the ground material’s shader was the problematic one.