I’m making an Android game and I have a problem with transparent materials in URP (using URP lit shader for example). They don’t render properly from some angles (different every time). Here I found an angle at which it doesn’t render properly.
My quick fix is to put the priority on the material to 1 and it renders as a whole, but the problem is that it renders even the part of the object that is underground.
This is how the material is set up so far:
If anyone could help with this, it would be highly appreciated!
Found the problem in the end. It had to do with one of the custom shaders I made.
The transparent one was fine, but the ground material’s shader was the problematic one.