Problem with tree placement

Hey guys, this isn’t exactly a scripting issue but I’m not sure where else to post it. So I created some trees in max and exported them as usual but when I use the tree placer its placing them laying down, not standing up. What can I do to fix this? Any input is appreciated!

Rotate them in your modeling program by however much they need to rotate to be standing up?

Done that, still keeps placing them laying down. I always seem to get these weird ass problems :frowning:

Your axis is probably set up incorrectly. Check if Max and Unity agree on what is “up” in your model.