Hi!
Is there some change how the UI handle Z posttion on 2019.3b10 and later versions?
UI is not detecting anymore click on some UI Items that have differents Z others than 0.
Am I the only one facing this problem? Until 2019.3b9 all works fine…
Hi!
Is there some change how the UI handle Z posttion on 2019.3b10 and later versions?
UI is not detecting anymore click on some UI Items that have differents Z others than 0.
Am I the only one facing this problem? Until 2019.3b9 all works fine…
I found this on 2019.3b10 release notes. Maybe the problem is related to this changes?
UI: Changed the order of checks so the most resource intensive check is perfomed last, and only if needed. (1180358)
UI: Comparing the depth of nested Canvases now uses the depth value used for rendering. Depth values that are set but not used are ignored. (1176348)
I think I found the problem!
Disabling “Ignore Reversed Graphics” fixed the problem…
But that is strange because I never changed this.
Hi @wagenheimer ,
Could you please submit a bug report for this issue? There was a calculation change to how it is determined whether an item is facing the camera or not and this sounds like unintended behaviour. There is a known issue that might be the culprit here but it’s not certain that it’s the same problem: Unity Issue Tracker - Canvas UI elements are not interactable when Canvas Screen Space - Camera property Plane distance is less than zero
A fix for that is on it’s way.