Problem with Unity Portable Install

Hey everyone. I recently installed Unity version 2018.3.2f1 to my portable USB stick.

The installation went along smoothly, but when I tried launching the Editor, 2 errors popped up that files MSVCR120.DLL and MSVCP120.DLL were missing and therefore the program couldn’t start.

The problem is though that the files do exist and have been installed during the installation and even when I tried downloading the x64 versions of those two files from https://www.dll-files.com/ and replacing the originals, the program would still not launch and would repeat the same error.

Please if anyone can help I would extremely appreciate it :slight_smile:

You installed Unity on a USB stick and tried starting it on the same computer it was connected when you installed it or you plug the USB stick on another computer?

After installing it it’s true that I started it up on another computer yeah.

No wonder that it doesn’t work then. Unity is not cut to be “portable”. On installation, files are created in different places on the C:\ drive and in the registry, if you try starting Unity from another computer, these files will be missing and it won’t work.

But I clearly remember the words of a member of the Unity dev team itself saying a couple of years ago that portable support for Unity would be included for future versions…

Other posts in Forums say that this whole procedure is possible and works as well, so year I’m kinda sceptical about this…