HI
I have a 3d cloth and a character made in Humanoid as FBX. I use Kinect and Unity to move character in unity. I want to put the cloth on my FBX character and move it by Kinect sensor in Unity. When I Download An FBX Humanoid Model And Put Kinect Measures in Humanoid Joints Works Properly But When I Make A Humanoid Model With MakeHuman And Dressed Up With Blender And Export As FBX Hand’s And Foot’s Joints Setting Up Wrongly Like The Image Below.Whereas, I use a character with cloth made in Humanoid into Unity the character move perfectly.
Check the configuration of bones and ensure the figure and clothing is weighted to the animation bones as well.
Try uploading to Mixamo and use the auto rigger. This has worked for me with Make Human characters in Unity. You will need an Adobe account but it should still be free.
Makehuman has multiple skeletons and you need to make sure you’re using one that is compatible with unity. A better idea would be to make cloth in blender using makecloth addon, import it into makehuman, apply it to the character in makehuman and then use makehuman to export the model.
However, process of converting cloth to makehuman is rather arcane.