Problem with using the WFA certificate provided by Unity(or not)

I am getting a visual studio 2019 error during a UWP build of a unity project. Depending on where I look I see the error in a couple of different textual forms. Basically it says the network password is incorrect and the WFA certificate cannot be used. I wasn’t getting this a few days ago so perhaps this isn’t a unity problem per se. Visual Studio 2019 was recently upgraded once again so I upgraded my version too but that didn’t help. Nor did turning off my firewall nor did adding turning ssdl to automatic using services.msc. I generated another WFA certificate and that didn’t change anything. Anyone know why that error might suddenly pop up? Or better yet, how to put the kibosh on that error? Thanks. I might be able to bypass the problem by shifting to non-UWP but I marginally prefer to get UWP working.

Can you take a screenshot of that error?

I’m including 2 snapshots. 1 from the build and 1 of the error window. The only other way I can think of at the moment to approach the problem is to deinstall and reinstall visual studio 2019.

You need to find “WSATestCertificate.pfx” file in your Unity project and delete it. Then, make a new build from the Unity editor.

Thanks for the suggestion. I think probably that was not the problem. I have got it working. I think emphasis on think is that what worked was using mmc to add the certificate to my local account on my development machine. And I also uninstalled and reinstalled visual studio many, many times. And uninstalled and reinstalled and tried to use Visual Studio 2017 too. Eventually I got it working. Notably, if you try to use vs 2017, hit the “wfa certificate bad” problem then in the error/debug text it suggests I add my certificate to my local certificate storage. Thank you very much for your suggestion however. It had not occurred to me to outright erase the old certificate and create a totally new one.

And before I forget, part of the reason for all the vs reinstallation activity was to make absolutely sure I was signed in to my developer account when I reinstalled a vs and NOT in my normal, “i’m just a human with a standard microsoft account” account.