Hi,
I’ve got a strange problem here, with a larger mesh i have 46’512 vertices inside Maya but Unity reports the warning “Meshes may not have more than 65000 vertices at the moment”
Why does that happen?
Hi,
I’ve got a strange problem here, with a larger mesh i have 46’512 vertices inside Maya but Unity reports the warning “Meshes may not have more than 65000 vertices at the moment”
Why does that happen?
Unity typically reconstructs the mesh somewhat during the import process. Vertices can get added when quads are converted to triangles, when different materials are used, when Unity’s smoothing angle introduces a hard edge and in other situations. It is not uncommon to get many more vertices after import so this could certainly explain why 46K vertices gets bumped up over 65K.