Hi
I'm using Unity 3 PRO with iPhone advanced.
I'm triying to reproduce a video with this script, which is attached to my MainCamera:
using UnityEngine;
using System.Collections;
public class presentationmanager : MonoBehaviour {
// Use this for initialization
void Start () {
iPhoneUtils.PlayMovie("splash.mov", Color.black, iPhoneMovieControlMode.CancelOnTouch);
//Application.LoadLevel(1);
}
public void Awake() {
}
// Update is called once per frame
void Update () {
}
}
And my splash.mov file is located inside an folder named StreamingAssets which is inside my Asets folder.
I tested it with Unity remote, directly in my device...and nothing.
I can't find what's wrong.
Thanks in advance.