Hello! I’m trying to setup a viewmodel for an FPS game using the post processing effects and I having an issue.
Here’s some information that might be useful: (Being useful is not one of my talents.)
The viewmodel is rendered independently by the viewmodel camera, and the scene by another. I would like to use post processing effects, however here are the issues:
- If I put the post processing effect on the character camera, the scene looks fine in both the game view and the scene view, but the viewmodel looks odd.
- If I put the post processing effect on both the character camera and the scene camera, the effects seem to… stack?
- If I put the post processing effect solely on the viewmodel camera, it looks fine in the game view, but not the scene view whilst the game is in play mode, and this is upsetting.
I would highly appreciate it if anyone could willingly help me out.
Thank you.