Hello !
I just started using unity, i imported a scene from maya but the problem is that the walls do not appear from inside
i explain, i built a room from a simple polygon from outside the walls are ther but from the inside it’s transparent
Some help plzzz:)
You’ll need to flip the normals of your model (select all polygons then Edit Polygons > Normals > Reverse).
If you want both outside and inside walls, you’ll need to model both the inside and outside.
thank you for this information i’m going to try it and tell you the results
In maya viewport there’s a “shading” menu, in there select backface culling or culling or something.
That will show which way the normals face(you can also use a normal line draw, but I dont like that method)
Or you can use a shader that draws both sides in unity
i can’t find it in maya 2011
edfxman i did what you told me to do and it shaded only the outside how can i fix it i triyed to reverse bu didnt work
Resolved i found the reversing option in maya 2011 thank you farfarer and 2DFxman1