Problem with WebGPU

I was trying WebGPU for the first time and tried to build an empty scene but after the build i get dark screen then nothing, note that, if i reload the page, unity loader show up but after it loads, just a dark screen and nothing else


do you get any errors in the console?

If you could provide any additional info, that would be very helpful. What browser are you using? WebGPU won’t run on Firefox currently, if that’s what you’re testing. Try Chrome. Also, any messages in the browser console?

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I was going through the same issue and tried every graphical setting in a fresh Unity project but nothing was working. Then I remembered I had the “Use graphics acceleration when available” setting turned off in Google Chrome. When i turned that setting on, everything worked.

Hi,

I can provide some version info if still needed, as I have the same issue:

  • build made with: Unity 6 Preview 6000.0.14f1.6822.6000.0/release.4172 Revision: 6000.0/release e12ab2d6a089
  • browser: Firefox v. 130.0 (64-bit)
  • OS: Win 11 v. 23H2 (22631.4169)

There is no visible error message, just black screen. I do not see anything on the console either, but I’m not familiar with it, most possibly not checking it correctly.

On Chrome it works.

Slightly off topic questions:
Is the working FF<-WebGPU->Unity chain can be expected in near or far future? Or is it out of your scope and depends on Mozilla?

The issues with Firefox are out of our hands and depends on Mozilla implementing the basic WebGPU features they’re missing. I’m hoping they’ll get their implementation up to spec before too long, and well try to work with them to make sure the features Unity needs are addressed, but it’s really out of our hands.

Oh well, that’s sad. :frowning:
Thanks for the info!