Problem with Wheel Collider

Hi, i’ve problem with what you see on the video. I really don’t know what’s the case, it’s something like lag.
Values ​​of each variables also on video. I think i tried everything with rigidbody mass, torque, dampling etc.

Not sure if this helps, but if collider C_Kolo… is attached on T_Kolo, that may cause the issue.

It’s because wheel colliders need to be on a fixed transform in order to compute the physics.

Just place the colliders as components of empty game objects, and only rotate the ‘mesh’ transform.

Also make sure that the gameobjects that hold the wheel collider components are parented directly to the car rigidbody.

Hope this helps !

Ok got it. Problem was with camera :stuck_out_tongue: