problem with working AngryAnts FileBrowse pls help me

using UnityEngine;
using System.IO;
using System.Collections;
using BehaveLibrary;

public class FileBrowser1 : MonoBehaviour {

   
public static bool FileBrowser( ref string location, ref Vector2 directoryScroll, ref Vector2 fileScroll )

{
    bool complete;
    DirectoryInfo directoryInfo;
    DirectoryInfo directorySelection;
    FileInfo fileSelection;
    int contentWidth;
   
   
    // Our return state - altered by the "Select" button
    complete = false;
   
    // Get the directory info of the current location
    fileSelection = new FileInfo( location );
    if( (fileSelection.Attributes  FileAttributes.Directory) == FileAttributes.Directory )
    {
        directoryInfo = new DirectoryInfo( location );
    }
    else
    {
        directoryInfo = fileSelection.Directory;
    }
   

    if( location != "/"  GUI.Button( new Rect( 10, 20, 410, 20 ), "Up one level" ) )
    {
        directoryInfo = directoryInfo.Parent;
        location = directoryInfo.FullName;
    }

   
    // Handle the directories list
    GUILayout.BeginArea( new Rect( 10, 40, 200, 300 ) );
        GUILayout.Label( "Directories:" );
        directoryScroll = GUILayout.BeginScrollView( directoryScroll );
            directorySelection = BehaveLibrary.Resources.SelectList( directoryInfo.GetDirectories(), null ) as DirectoryInfo;
        GUILayout.EndScrollView();
    GUILayout.EndArea();
   
    if( directorySelection != null )
    // If a directory was selected, jump there
    {
        location = directorySelection.FullName;
    }
   
   
    // Handle the files list
    GUILayout.BeginArea( new Rect( 220, 40, 200, 300 ) );
        GUILayout.Label( "Files:" );
        fileScroll = GUILayout.BeginScrollView( fileScroll );
            fileSelection = BehaveLibrary.Resources.SelectList( directoryInfo.GetFiles(), null ) as FileInfo;
        GUILayout.EndScrollView();
    GUILayout.EndArea();
   
    if( fileSelection != null )
    // If a file was selected, update our location to it
    {
        location = fileSelection.FullName;
    }


    // The manual location box and the select button
    GUILayout.BeginArea( new Rect( 10, 350, 410, 20 ) );
    GUILayout.BeginHorizontal();       
        location = GUILayout.TextArea( location );

        contentWidth = ( int )GUI.skin.GetStyle( "Button" ).CalcSize( new GUIContent( "Select" ) ).x;
        if( GUILayout.Button( "Select", GUILayout.Width( contentWidth ) ) )
        {
            complete = true;
        }
    GUILayout.EndHorizontal();
    GUILayout.EndArea();


    return complete;
}
   
    public void FileBrowserWindow( int idx )

    {
        if( FileBrowser( ref location, ref directoryScroll, ref fileScroll ) )
        {
            fileBrowser = false;
        }
    }

    public void OnGUI()
    {
        if( fileBrowser )
        {
            GUI.Window( 0, new Rect( ( Screen.width - 430 ) / 2, ( Screen.height - 380 ) / 2, 430, 380 ), FileBrowserWindow, "Browse" );
            return;
        }
    }
}
Assets/NewBehaviourScript 2.cs(91,30): error CS0103: The name `location' does not exist in the current context

Assets/NewBehaviourScript 2.cs(93,13): error CS0103: The name `fileBrowser' does not exist in the current context

Assets/NewBehaviourScript 2.cs(99,13): error CS0103: The name `fileBrowser' does not exist in the current context

where i use wrong code ?[/code]

The errors are reporting the matter correctly - you don’t have the location and fileBrowser variables declared in the correct scope. You’ll notice that in the other places where location is used, the function has a parameter of that name. You probably just need to add instance variables with the right names.