Hiya all,
I’m trying to combine sprites with 3D meshes and I want to enjoy z-ordering between them. Unity seems to support it perfectly (eg sprite behaves like a standing quad, exactly like I wanted), however I’m struggling with making the sprites always face the camera while z-ordering with meshes.
You see, what happens is that the sprite quad is rotated toward the camera, which is high in the sky it, and it makes the upper part of the sprite go into the mesh and get hidden by it. I added a screencap to illustrate the problem better:
Now I know I could use sorting layers etc, but I don’t want the sprite to always be in front of the mesh, I want it to behave normally.
Any ideas how can I achieve that?
Thanks!
