I’m lost in a glass of water. To create an Android menu I made a plan with a texture and put the collider to interact to move from one window to another. I made a script for Android so that it detects the touch of a finger. The problem is this: how do I tell the scrip “if the user has pressed start?” or “if the utante pressed options?” This place is the script that I linked to Main Menu camera
#pragma strict
var ciao: GameObject;
function Update ()
{
//loop through all registered touches
for (var i = 0; i < Input.touchCount; ++i)
{
if (Input.GetTouch(i).phase == TouchPhase.Began)
{
var hit : RaycastHit;
var ray = Camera.main.ScreenPointToRay (
Input.GetTouch(i).position
);
if (Physics.Raycast (ray, hit, 10000))
{
//Destroy(hit.transform.gameObject);
hit.transform.gameObject.SendMessage("Inizia");
}
}
}
}