Hi,
I’m just getting started with Unity. I’ve found that animations imported from Blender seem to blur at the edges when the object moves anything other than very slowly. I have tried altering materials, textures, changing normals, quality settings (including VSync on and off), altering the lighting, syncing the frame rate to Blender’s keyframes, increasing/decreasing the frame rate of the original animation, …
On an Android phone (reasonably high spec), which is the target platform, the animations are so blurry as to be unusable.
What could be the cause of this?
Many thanks…
(I have tried to upload the project as an example, but received an error: filetype not allowed.)