Problems between coordinates in Cheetah an Unity

Hi,

I have a small problem here where my transform coordinates wont burn into the model…

Heres how the model looks in Cheetah with a newly burned transform:

And here you can see the offset still remains in Unity, even after several reimports:

Any ideas on what goes wrong here??

Still having this problem? I can’t see your screenshots but you do need to go to “Objects/Make Editable” in Cheetah before you can burn in your new coordinates.