Problems between GameEventManager and LoadScene

Hi everyone!!

I used Application.LoadLevelAdditive(“Scene01”) to reload my Scene.

At the beggining everything went right but suddenly my game crashed. There is an error which says that many objects have been destroyed and I am trying to access to them.

After revewing my code several times I found out that when I reload, everytime I try to trigger an event I get an error. This happens in every event in differents scripts.

What I am doing wrong? I hope it’s something simple.

1 Answer

1

Ok, I’ve found the solution of my issue here, I didn’t unregistering my events