I’m doing a simple platforming game, where I need the “Player” to start jumping after pressing space, and everytime it detects a collision, it jumps with the same initial velocity. But I’m having difficulties defining this function to work only after the user press space. Here one of the codes I’ve tried but with no luck (Javascript):
private var vel_i:float = 12;
private var A:boolean;
function Start (){
A = false;
}
function Update () {
if(Input.GetKeyUp(KeyCode.Space)){
A = true;
}
}
function OnCollisionEnter (collision : Collision)
{
if (A){
rigidbody.velocity.y = vel_i;
}
}
I’ve tried defining a inside OnCollisionEnter but when I run the game the player just stays there, doing nothing, after I press space. Hope I can get some help.