Problems exporting from Blender to Unity3D [UVS]

Hello, first of all, sorry for my bad english.
Now, the problem is:

I have a 3D model in blender, with UV mapping, (My first UV mapping), when I export it, the uv mapping doesn’t appears. And it says “Mesh (the name of the texture) has no normals. Recalculating normals.”

In unity, I can see the materials, In gray.

Here some images.

Thanks a lot.

what are your export settings and in witch format do you export/import

The mesh have a material assigned? Probably you have to go inside The texture panel of the material and select the uv map and the texture you are using for the UV