Hello, first of all, sorry for my bad english.
Now, the problem is:
I have a 3D model in blender, with UV mapping, (My first UV mapping), when I export it, the uv mapping doesn’t appears. And it says “Mesh (the name of the texture) has no normals. Recalculating normals.”
In unity, I can see the materials, In gray.
Here some images.
Thanks a lot.