Problems formatting contents of a GUI.Window

I am having a bit of trouble formatting the contents of my window. When I display the buttons I want in my window, the top button is always right at the top of the window. Heres the code for the window:

private void DisplaySkillsWindow(int windowID)
 for (int i = 0; i < _player.GetAbilityLength(); i++)
 GUI.Button(new Rect(10, 30 * i, 100, 20), new GUIContent(_player.GetAbility(i).Name, 
 "Base Damage : " + _player.GetAbility(i).BaseDamage + "

Elemental Damage : " + _player.GetAbility(i).ElementalDamage));

 GUI.Label(new Rect(125, 40, 150, 100), GUI.tooltip);

It also happens in my other window with the character’s attributes. I’m sure that it is just a minor overlook on my part, but I can’t seem to figure out what that is. Thanks guys.

It will always be at the top because you are multiplying 30 by i which is 0 for the first button - so it will appear at 0. Perhaps you want to do 30 * i + someKindOfTopOffset.