Problems importing Animations

My team and I have started importing our animation into Unity. They were created through the use of Motion Capture, edited in Motion Builder and exported to our model in Unity. The model and rig was created in XSI, then exported to Unity.

The problem we have run into is the animations when open in Motion Builder, XSI and 3dsMax(for testing) all have Y movement. Such as when running the character would have a bounce to their movement. When imported to Unity the animations don’t show any Y movement.

When we exported it from MotionBuilder we locked the Z-axis so that our controller would move him in the Z-axis instead of the animation. The Y is unlocked and shows this in XSI and 3ds.

There is no character controller on the model. This is just the animation playing automatically to test them in Unity.

Here is a short clip of the problem we are having:

http://www.digitalashes.com/media/Test_animation.html

Please ignore the model’s jagged edges, we have not finished the weighting yet and are just trying to get the workflow in place.

Thanks

NA

I was thinking that this may be related to a rigging issue. If the character doesn’t have a world controller, unity may assume that the controller which is moving locally in world space is centered, when it should in fact be offset from another controller. (moving in y relative to the “world controller”)