Problems importing curves from blender into Unity 3d

Hello there! I am working on a game based inside of a computer and modeled a basic version of a usb port using cubes and bezier curves. They look like this inside of blender:

and like this inside of Unity:

It looks like the inside of the extruded curve is missing? Any tips on how to fix this? Any help would be greatly appreciated.

Thanks,
jreneew2

The backfaces are missing, because the standard shaders in Unity have Backface Culling activated. Either use a two-sided shader or create the backfaces of the model in Blender.

Thanks! I got it working by changing the fill mode to full as shown here:

I also noticed that when I imported it into unity the main box was also having the same issue. To fix this issue I followed these steps:

  1. Duplicate the main mesh in object mode.
  2. Go into edit mode and select all using “A”.
  3. Hit “W” and click “Flip Normals”.
  4. Recalculate the normals.

Thanks for the tip Piflik!,
jreneew2