Dear forum members,
I’m trying to import panorama pictures made with cardboard camera (and splitted into two single images) into Unity to build a small googl vr app.
The basic setup is working (two view cylinders with single cameras, applied materials with the textures), but the resolution of the textures is far to pixelised.
I checked all the import settings, turned of mipmapping, filtering to none, but when I do that on 8192 pxls the texture is not really imported and the picture shows only a blueish mono color.
But even on 4096 pxls the resulting import picture (at least seen through the camera on the mapped material) is not high quality at all.
I used a standard material with the Albedo picture.
Overall quality settings are set on highest. So I don’t know how to raise the quality of imported textures.
Does anyone have an idea, on how I could proceed?
Kind regards, Jens.