Problems Importing Panorama pictures as high quality pictures

Dear forum members,

I’m trying to import panorama pictures made with cardboard camera (and splitted into two single images) into Unity to build a small googl vr app.

The basic setup is working (two view cylinders with single cameras, applied materials with the textures), but the resolution of the textures is far to pixelised.

I checked all the import settings, turned of mipmapping, filtering to none, but when I do that on 8192 pxls the texture is not really imported and the picture shows only a blueish mono color.

But even on 4096 pxls the resulting import picture (at least seen through the camera on the mapped material) is not high quality at all.

I used a standard material with the Albedo picture.

Overall quality settings are set on highest. So I don’t know how to raise the quality of imported textures.

Does anyone have an idea, on how I could proceed?

Kind regards, Jens.

I found a solution for my problem:

https://forum.unity.com/threads/texture-loss-of-quality-when-switching-to-ios-platform.131058/

So the problem occures when switching to Android Platform in Build Settings as under Edit / Graphic Emulations Open GL ES 3.0 is automaticly checked and that limits texture size to 4096.

So settings this to No Emulation fixed my problem.

So I’ll mark as solved.