hi,
if i import a png file (with alpha) as sprite into unity it happens very often that the lowest 1 or 2 pixel rows of the image get shifted to the top.
left original bitmap, right how it looks in unity:
why is that? thanks!
hi,
if i import a png file (with alpha) as sprite into unity it happens very often that the lowest 1 or 2 pixel rows of the image get shifted to the top.
left original bitmap, right how it looks in unity:
why is that? thanks!
Change the wrap mode to clamp. But if you import as an actual sprite, this is done for you.
–Eric