Problems loading level from a string variable C#

using UnityEngine;
using System.Collections;

public class LevelData : MonoBehaviour {

	public string nextLevel;
	public int objective;
}

Then, in another function, i access this data.

private int count;
private int test;
private string next;

void Start() {
	count = levelData.GetComponent<LevelData>().objective;
	next = levelData.GetComponent<LevelData>().nextLevel;
	winText.text = "";
	SetCountText();
}

then i use next here

	if (other.gameObject.tag == "Exit") {
		Application.LoadLevel(next);
	}
}

And it doesn’t work, it takes next as a int. These are the errors i get.

Assets/Scripts/PlayerController.cs(41,73): error CS1061: Type LevelData' does not contain a definition for nextlevel’ and no extension method nextlevel' of type LevelData’ could be found (are you missing a using directive or an assembly reference?)

Assets/Scripts/PlayerController.cs(41,37): error CS1502: The best overloaded method match for `UnityEngine.Application.LoadLevel(int)’ has some invalid arguments

Assets/Scripts/PlayerController.cs(41,37): error CS1503: Argument #1' cannot convert object’ expression to type `int’

I don’t know why it expects int when i pass next who is a String type. Have tried reading the reference and forums but i mostly see JavaScript code. Thanks in advance. For now i’ll just put it as a int.

1 Try next.ToString() (force cast), or
maybe it expects int if it doesn’t see
quotes, so try (“”+next+“”)

19 hours ago

This is the correct answer, or at least what worked for me. I don’t know how to mark the comment as an asnwer so i repost it for everyones sake.