Hi,
When I add normal maps, I am having trouble with such a problem. What’s the problem?
Thanks.
Post an image of the UV layout of the hood and the corresponding normal map.
Looks like you mirrored your mesh after creating the normal map.
Maya 2015 is working successfully but I’m having trouble Maya 2016 LT. I invert red problematic maps in 3D Coat and problems fixed but how do I apply it in Maya 2016 LT?