Problems re-assigning UVs back onto an object from Blender

Hi Guys,

I can bring my .blend model in from Blender fine. The UV texture appears as a material in the materials folder.

The problem is that the material is blank. When I drag this over onto an instance of the model, nothing happens. This is also confirmed by the preview of the material from within Unity.

Do I need to assign a texture to the material from within the material diffuse options? I have tried this but coult not find my texture in there. Am I missing something obvious that you can help with?

Thanks.

Guys, I think I have it. Do I just find the .tga file I used in Gimp, that I assigned as the UV and drag that into the shader texture slot?

I thought Blender or Unity would have seperated the texture for me, along with the model and the material, is this not the case?