Problems Scripting a Camera

I’m trying to make a camera that follows a player character, but not exactly.
First off I tried to make a script that would follow the player from an exact distance, I figured I could change it later. However It doesn’t work?

using UnityEngine;
using System.Collections;

public class Camproper : MonoBehaviour {

	public Transform target;
	int distance = -10;
	int lift = 2;

	// Update is called once per frame
	void Update () {

		transform.LookAt (target);
		transform.position = (target.position +	Vector3(0,lift,distance));


Upon running this script i Receive an error,

“Assets/Camprpopr.cs(14,65):error CS0119: Expression denotes a ‘type’, where a ‘variable’, ‘value’ or ‘method group’ was expected”

This is extremely confusing to me, it seems it has a problem with “(target.position + Vector3(0,lift,distance))” and its saying that it requires a value. So I figured It might have a problem with my variables. To test that I rewrote the line to ‘(target.position + Vector3(1,1,1))’, but the same error log persisted.

Why isn’t vector3 accepting my variables/values?

Also I was thinking to only make the camera move when the player is a certain distance away.
So if (Camera(x)- player(x))> 5
transform.Translate(Vector3.x + 1);
So that the camera would only follow if the distance from it exceeded a set value

But I don’t if/how to get the x variable out of the “transform” or “transform.position”
Is there a way to get those numbers out so I could set 6 different floats(CamX,CamY,CamZ,TargetX,TargetY,TargetZ)

You need the ‘new’ keyword in C# when creating a Vector3:

transform.position = (target.position +   new Vector3(0,lift,distance));

You can get the ‘x’ variable out by:


Note the typical way of doing the distance calculation is to do:

if (Vector3.Distance(target.position, transform.position) < someValue) {
    // Do something.