I’m trying to set the tint on a selective glow effect, but it seems that i can’t apply it.
The commented part of the shader was supposed to do it, but it’s not working…
Anyone have any idea on this?
Thanks a lot
Shader "Glow Replace" {
SubShader {
Tags { "RenderEffect"="Glow" }
Tags { "RenderType"="Opaque" }
Pass {
Fog { Color (0,0,0,1) }
//SetTexture [_SelfIluminationMap] {
// constantColor [_SelfIlumColor]
// combine constant * primary
//}
//SetTexture [_SelfIluminationMap] {
// combine texture * previous DOUBLE
//}
SetTexture [_SelfIluminationMap] { }
}
}
}